Camera Movement: At the start, a tilt shot looks up at the protagonist as they run, making them appear larger than life while highlighting the towering, oppressive architecture of the urban setting. This makes the audience feel small and overwhelmed by the frantic escape. Next, a handheld shot is combined with another tilt. The unstable camera movement reflects the chaotic point of view and panic of a real chase. Finally, a dolly shot pulls back from a high angle to reveal the vast and complex environment in which the chase takes place. Editing Movements: Between 1.14 and 1.45, the clips use very short, rapid cuts that quickly switch between the character running and the pursuers. By changing shots every second, the editing increases the audience’s anticipation and creates a greater sense of panic for the protagonist. Following this, between 1.45 and ...